Pugs have taken the blamegame to new extremes. Giving into nerdrage and lashing out on all the noobs is more common than ever.
So who´s fault is it really? The Tank for not keeping aggro? The Dps for overaggro or maybe the healer that lets everybody die a horrible death with dreaded repaircosts.
I blame blizzard for making the game so easy that people dont expect to die anymore and actually gets upset when they do.
Doing instances and raids used to take a lot of communication and really focus on what was going on.
Often a pull would start with assigning targets for "CC" crowd-control. On hard pulls with 4-6 mobs you needed to have 2 classes capable of doing CC.
And a tank could not hold threath on everything on screen so a killing order was crucial for the dps so not to aggro mobs from the tank.
Healers needed to be protected and could not handle a whole group taking damage or healing through when a rogue decides to tank a boss.
But things change and I understand why Blizzard wants to make the game and content easier for more people cause more gamers mean more subscriptions and more money.
Can not help felling a slight sting in my heart of longing for the old days every time I pug a group and run through a heroic under 15 minutes without anybody ever saying a word except for after the final boss when it is "cya l8 noobs".
torsdag 21 januari 2010
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